For a sheet metal door.
Number of satchels sheet metal door.
Once a satchel charge has been stuck to.
It has the same health as a sheet metal door.
There is a durability section which shows the most efficient way to deal with this item.
Luke 4 satchels.
They are invulnerable to fire damage strong against hatchets but weaker against heavy impacts like explosives rocks maces and clubs compared to other items and building parts.
Crafting a satchel charge requires.
30 s ingredients x4.
It depends on the type of the thing you want to break.
Hqm door 12 satchels.
Iron door 4 satchels.
It requires double the materials but allows for more space within your base.
Useful for destroying wood and sheet metal doors general shortname.
On the double doors also.
Yes time to craft.
Satchel charges do 60 damage to sheet metal doors so it now takes 5 instead of 4.
Garage door 9 satchels.
Lost 8 satchels on this because we couldn t finish the raid and they repaired c 35 comments.
4 satchels 1920 sulfur 2 rockets 2500 sulfur 1 c4 2200 sulfur this is only taking into account sulfur cost per door usually the limiting factor.
10 weapon stats crafting craftable.
The prison gate 4 satchels.
Right now it takes 5 satchel charges for a sheet metal door.
3 satchels and 3 beancans or 2 beancans 1 rocket and 1 damage worth of melee swings you d want to do the swings first in case there s a trap just behind the door.
Wooden wall 3 satchels.
Prison cell gate 1 satchel.
Cheaper way to raid sheet metal doors would be.
Sheet metal doors share the same hitpoints and defense bonuses as the double sheet metal door and ladder hatch.
Explosive 5 56 rifle ammo.
It takes 30 seconds to craft a single satchel charge using the aforementioned raw materials.
Stone wall 10 satchels.
Used in the satchel charge is a craftable explosive that can be thrown on towers doors and deployable items.
Rocket explosive ammo or satchel.
The satchel charge becomes armed when placed has a random time until detonation and has a small chance to malfunction requiring the user to pick up and rearm.